Haxe Roundup 586

written by skial with contributions from Alexander Hohlov Edited on
⚠️ The content linked in this article is over 1 year old, consider most of the links and information to be outdated.

Welcome to the latest edition of the Haxe Roundup. Haxe is a high level, strictly typed programming language and cross-compiler.

Community Updates

News and Articles

In case you missed it

Videos & Music

In case you missed it

Jobs, Bounties

Looking for work

Job listings

Bounties

Product Releases & Announcements

  • Aurel previews some terrain destructive pew pew in their #Alakajam 12 entry titled “Alient to the Past”.
  • Robert Alvarez has released his latest puzzle game called Matchkey, available on itch.io and Newgrounds. Made in Stencyl.
  • Kirill Poletaev has released two updates for the Polie Pals demo: one with the new hint system and other with reworked intro animations and many other little changes.
  • The Steam store page for the Go! Go! PogoGirl is now live!
  • The Art of Northgard is the definitive look into the history and art of Northgard’s Viking mythology by Shiro Games.

From the Armory Discord

  • Daniel Jackson has released Space Ship Ping Pong, available from itch.io.
In case you missed it
From the Haxe Discord server
  • Keyreal has announced his newest game - Pilie Pals, made using his custom game engine YUME written in Haxe. Check out the Demo Trailer and grab the demo available from itch.io.

Code Examples

Previews & Demos

Open Source

Community Previews
Git Repos
  • zymkey git - This is a pure JS binding for Zymbit’s “C interface to Zymkey Application Utilities Library” through the ffi-napi package.
  • hatlang_haxe git - A reference for the language in Hatstack.
  • Check out the latest open source Haxe projects over on GitHub.

Closed Source

  • More YES/NO choices in Jano Games Football Manager game. Do you sign Sammy Selfish? Made with Stencyl.
  • Avizura has almost completed their editor for their rhythm game Break Beat Battle Machines, created with HaxeFlixel.
  • Syo continues to improve the markdown based dialogue system, with scripts based on hscript and labels bound to actions.
  • Super Cosmic Heist (2022) World 3-3 WIP by Fierce.
  • Art from an upcoming HaxeFlixel game by Kino Rose.
  • Techy Wrinkles is considering player damage with their own shots while in burst mode.
  • Michael Bickel has “decided to check if I can do 3D flow fields for pathfinding in 3D space. First step: Voxels.” Using Haxe & Godot engine. Plus spaceships! And with more voxel stuff!
  • Dan has updated the graphics for their bomberman inspired game.
  • The graphics overhaul of Go! Go! PogoGirl by Andrej continues with the summer season!
  • New screenshots from WIP Addlemoth game by mauve:
From the Haxe Discord server
  • SeiferTim has spent the last couple of days adding Newgrounds API and medals and stuff to Monster Match.
  • 01010111 shares some mockups for the node based scripting platform they want to make! ⭐
From the Armory Discord server
  • Rocket shares a quick playthrough vid of their game.

Some Library Releases

People & Projects to support

  • Funkin’ Crew is making Friday Night Funkin’, a cartoon rhythm gaming excellence
  • Patrick is creating Raspberry Pi 4 support for Haxe/Lime/OpenFL/HaxeFlixel.
  • Josh Tynjala is working on Feathers UI — open source, cross-platform UI components built with OpenFL.
  • Pavel Alexandrov is primarily contributing to the Heaps engine and is the creator of format-tiled library.
  • Ian Harrigan is working on primarily HaxeUI, as well as hxArduino & hxWebSockets.
  • Kaelan Evans is working on HxDoom, a Haxe adaption of Doom.
  • Richard Oliver Bray is teaching people the things he’s learnt, like React, Typescript and Haxe.
  • Alexander Gordeyko is developing Pony, a Haxe open-cross-library.
  • Andy Li is working around the Haxe ecosystem: CI, packaging, docs and learning materials.
  • Kevin Leung is creating open source software libraries.
  • Robert Konrad, the Kha author, is creating Programming Toolkits.
  • Lubos & contributors are creating Armory, an open source 3D game engine in Blender.
  • OpenFL is creating free open source software.
  • HaxeUI is creating an open source user interface libraries.
  • HaxeFlixel is creating an open source, cross platform 2D game engine.
  • Slava Ra is creating improvements for FlashDevelop and HaxeDevelop.
  • Mark Knol is working on Haxe and its documentation.
  • Dan Korostelev is working on the Haxe compiler.
  • Eric Bishton is creating the Haxe plugin for IntelliJ IDEA.
  • Will Blanton is creating HaxeFlixel tutorials.
  • Matthew Wallace is creating Haxe By Example tutorials.
  • August Late is creating unique 2D lighting tech.

Updates from the Haxe core

Current Proposals & Discussions

Core Changes

7~ commits have been made to Haxe compiler in the last week.

You can get started using the latest features by downloading a nightly build of Haxe and see the impact the latest changes have on each target by browsing the benchmarks site.

Take it easy everyone, stay safe and have a good week!